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Syntria

@Syntria

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4PAW - Biped? Quadruped? BOTH!

4.8

Unlock the full potential of having four paws! With the 4PAW base, you can gallop on all fours and still reach the top shelf!
The 4PAW takes inspiration from many sources in which a semi feral character is able to run on all fours and yet still stand and walk like a human. This avatar is a combination of many techniques found in my other projects, carefully integrated into a single avatar.

Buy now $50

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Multiple Custom Locomotion Systems | 8 Poses | 70 Customizable Blendshapes | 6 Different Horns | 150+ Menu Options | Full Body Tracking | Face Tracking | Only 27 Synced Parameters FINALLY a fully featured feral has made it into VRChat!

The 4PAW base has been built completely from the ground up with special emphasis on Full Body to allow for the most comfortable quadruped experience possible! Walk, Trot, Gallop, or Sprint with the custom locomotion systems included in this base! But how are you going to play pool (billiards) with all four legs on the ground?

Let's lift up that spine a bit, mix in some IK, and introduce a full set of biped locomotion! There we go, now you can run the table! (And maybe pickup the Aqua Pack to become a REAL pool shark?)

Platform Support

VRChat (PC & Quest)
VSeeFace
VRM
Warudo

File Contents

  • 4PAW_250515.unitypackage

    260.43 MB

  • 4PAW_250515.blend

    126.06 MB

Try it for free

Key Features

Just a few things that make this avatar stand out.

  • Dual Locomotion

    Seamlessly switch between biped and quadruped modes depending on your movement and playspace position.

  • Full Body Tracking Support

    Customize leg, arm, and spine offsets to match your real movements and enjoy advanced FBT options like Direct Control mode.

  • Custom Locomotion Animations

    Includes 35+ handcrafted animations for walking, trotting, galloping, kangaroo hopping, and more.

  • Third-Person Camera

    Desktop users can activate a custom third-person camera to improve immersion and visibility.

  • Face Tracking & Gestures

    Unified expressions, animated ears/tail, and gesture remapping for full VTuber readiness and expression control.

  • Easy Modular Setup

    Drag-and-drop customization with VRCFury makes it easy to toggle features, accessories, and systems.

Performance

Compare how this avatar performs across platforms.

PC

  • Overall Performance: Good
  • Bounding box (AABB) size: (1.69, 2.16, 2.54) (Recommended: 2.50, 2.50, 2.50)
  • Phys Bone Components: 6
  • Non-Local Contact Component Count: 14
  • Bones: 99
  • Constraint Component Count: 190
  • Constraint Depth: 24
  • Triangles: 28,580
  • Skinned Mesh Renderers: 1
  • Mesh Renderers: 2
  • Material Slots: 4
  • Phys Bone Transform Count: 13
  • Phys Bone Collider Count: 2
  • Phys Bone Collision Check Count: 5
  • Animator Count: 1
  • Texture Memory Usage: 5.73 MB

Android (Quest)

  • Bounding box (AABB) size: (1.69, 2.15, 3.13) (Recommended: 2.50, 2.50, 2.50)
  • Phys Bone Transform Count: 13
  • Phys Bone Collider Count: 2
  • Phys Bone Collision Check Count: 5
  • Skinned Mesh Renderers: 1
  • Animator Count: 1
  • Texture Memory Usage: 2.63 MB
  • Mesh Renderers: 2 (Recommended: 1)
  • Phys Bone Components: 6 (Recommended: 0)
  • Bones: 99 (Recommended: 75)
  • Constraint Depth: 24 (Recommended: 5)
  • Overall Performance: Poor
  • Triangles: 19,644 (Recommended: <10,000)
  • Material Slots: 3 (Recommended: 1)
  • Non-Local Contact Component Count: 14 (Recommended: 2)
  • Constraint Component Count: 145 (Recommended: 30)